#ifndef CUBE_H
#define CUBE_H

#include "customvertex.h"
#include <d3d9.h>
#include <d3dx9tex.h>

class  cube
{

private:
	int mycount;
	


public:
	int ID;

	int setupVB(CUSTOMVERTEX *v_buff,int count);
	void draw(LPDIRECT3DDEVICE9 *, LPDIRECT3DTEXTURE9 *);
	void update();

	float forceY;
	float forceX;

	float vi_Y;
	float vi_X;

	float transY;
	float transX;
    
};

#endif